for some games like Hat In Time, you're fucked What I usually do is host a game using the game client on Win10 and create my options through the GUI and copy the config files to my Linux server.AlienMind: Well. Some workshop mod packs have two Mod IDs that need to be added to work. On Linux it uses the same Zomboid profile folder in the user home directory. I'm not sure if the Dedicated server on windows uses a different or same Zomboid folder as the user. If you are running a non-steam server you'll have to copy any workshop mods to you /Zomboid/mods folder and list them all by Mod ID on the "Mods=" line as well. Only add the non-workshop mods to the "Mods=" line. If your not sure open the mod.info file in the first folder of the mod and look for the line like: It is important to note the the mod folder name may be different than the Mod ID. So if I only want my mod on the server the config line looks like: In the config file look for the line "Mods=" and add your mods there in a comma separated list.įor example in my User profile I have /Zomboid/mods/stTest where my mod ID is stTest. It's is pretty similar to adding the mods to a local game except you have to add the mod in the server config file which is named "servertest.ini" by default in the Zombiod/Server folder. I'm running a dedicated server on linux and adding my own mod to test in multiplayer. Have tried different combinations of adding the mod name and workshop ID to the servertest.ini file (sometimes only populating the Mods value but leaving the WorkshopItems value blank). I've included the default.txt in all mod locations above. *(tried to mimic the workshop convention, also tried to update the appworkshop_108600.acf file but not sure what the manifest and other timestamp values should be, etc) I've installed the mod into these locations, but no luck.Į:\Games\Project Zomboid\server\steamapps\workshop\content\108600\12345\mods I'm assuming I have to run the dedicated server in non-steam mode (but can run in steam mod if needed). Anyone know how to install a non-workshop mod on a dedicated server? I'm testing a mod I've created and I'd like to test it on dedicated mutiplayer server without uploading the mod to the Steam Workshop.
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